Back

Real

Probably requires some processing to be usable, but some of these had already been EQed.

Chumporn


Recorder : Xperia Z5 Download
./Real/Chumporn/YangMatoyStep-step, foot, walk, ground.wav
./Real/Chumporn/LooseWoodenBridgeStep-step, foot, walk, bridge, wood, hollow.wav
./Real/Chumporn/SeaWaveHittingStone-water, wave.wav
./Real/Chumporn/MangrooveForest2-forest, bird, swamp, atmosphere.wav
./Real/Chumporn/DirtStep-step, foot, walk, ground.wav
./Real/Chumporn/MangrooveForest-forest, bird, swamp, atmosphere.wav
./Real/Chumporn/ForestWithBirds-ambient, forest, bird, nature, leaf.wav
./Real/Chumporn/WaterLegFlail2-water, splash.wav
./Real/Chumporn/BoatEngine-boat, ship, mechanical, engine, motor.wav
./Real/Chumporn/WoodFloorStep-wood, step, foot, walk.wav
./Real/Chumporn/WaterLegFlail3-water, splash.wav
./Real/Chumporn/RustySwing-swing, rust, steel, mechanical, chain.wav
./Real/Chumporn/NightSea-sea, wave, ambient, water, wind.wav
./Real/Chumporn/RustySwing2-swing, rust, steel, mechanical, chain.wav
./Real/Chumporn/WaterLegFlail1-water, splash.wav

Objects

I recorded these in a controlled environment. Everything recorded with Zoom H4N. Download
./Objects/Water/WaterToTheGlass.wav
./Objects/Water/Gulp.wav
./Objects/Folder/SlamHigh1.wav
./Objects/Folder/SlamHigh2.wav
./Objects/Folder/SlamLow.wav
./Objects/WaterBottle/Stepped2.wav
./Objects/WaterBottle/Stepped3.wav
./Objects/WaterBottle/Stepped1.wav
./Objects/WaterBottle/Ambient.wav
./Objects/WaterBottle/WaterMovement4.wav
./Objects/WaterBottle/WaterAttack4.wav
./Objects/WaterBottle/WaterMovement1.wav
./Objects/WaterBottle/WaterAttack1.wav
./Objects/WaterBottle/WaterAttack3.wav
./Objects/WaterBottle/WaterMovement3.wav
./Objects/WaterBottle/WaterMovement2.wav
./Objects/WaterBottle/WaterAttack2.wav
./Objects/Zipper/PullDownVeryHigh.wav
./Objects/Zipper/PullDownLow.wav
./Objects/Zipper/PullDownMid.wav
./Objects/Zipper/PullDownHigh.wav
./Objects/SpoonAndNutella/Hit3.wav
./Objects/SpoonAndNutella/Hit2.wav
./Objects/SpoonAndNutella/Hit1.wav
./Objects/SpoonAndNutella/Hit4.wav
./Objects/Pen/Using2.wav
./Objects/Pen/Using1.wav
./Objects/Pen/Finished.wav
./Objects/SpoonAndSpoon/Dry4.wav
./Objects/SpoonAndSpoon/Dry2.wav
./Objects/SpoonAndSpoon/Resonance1.wav
./Objects/SpoonAndSpoon/Dry3.wav
./Objects/SpoonAndSpoon/Dry1.wav
./Objects/SpoonAndSpoon/Resonance2.wav
./Objects/SpoonAndSpoon/Resonance3.wav
./Objects/SpoonAndSpoon/Rub1.wav
./Objects/SpoonAndSpoon/Rub2.wav
./Objects/Cutter/Retract.wav
./Objects/Cutter/SlowDrawOutMetallic2.wav
./Objects/Cutter/SlowDrawOutMetallic1.wav
./Objects/Cutter/DrawOut.wav
./Objects/Cutter/SlowDrawOut.wav
./Objects/Umbrella/DrawOut2.wav
./Objects/Umbrella/DrawOut1.wav
./Objects/Umbrella/Peel2.wav
./Objects/Umbrella/Peel1.wav
./Objects/Umbrella/Texture2.wav
./Objects/Umbrella/Texture1.wav
./Objects/Pill Box/ShakeDouble.wav
./Objects/Pill Box/SlamWithMoreMovement.wav
./Objects/Pill Box/SlamSolid.wav
./Objects/Pill Box/Shake.wav
./Objects/Pill Box/SlamWithMovement.wav
./Objects/EmptyBottle/HeavyHit1.wav
./Objects/EmptyBottle/GentleHit.wav
./Objects/EmptyBottle/HeavyHit2.wav
./Objects/SpoonAndGlass/Friction.wav
./Objects/SpoonAndGlass/LowResonance.wav
./Objects/SpoonAndGlass/WithVibration.wav
./Objects/SpoonAndGlass/HighResonance.wav
./Objects/Stationery Bag/PenOut.wav
./Objects/Stationery Bag/KeychainDownHard.wav
./Objects/Stationery Bag/KeychainDown.wav
./Objects/Stationery Bag/SlamSoft.wav
./Objects/Stationery Bag/SlamAndPenOut.wav
./Objects/Stationery Bag/LeadBox2.wav
./Objects/Stationery Bag/LeadBox.wav
./Objects/Stationery Bag/LeadBox3.wav